Project 4.1 Puzzle Design Challenge
Intro: In this activity we designed our puzzle cube
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Conclusion
1. Why is it important to model an idea before making a final prototype?
It important to model an idea before making a final prototype because then you can find all the problems in the model instead of your final prototype; you can see what works and what doesn’t.
2. Which assembly constraint(s) did you use to constrain the parts of the puzzle to the assembly such that it did not move? Describe each of the constraint types used and explain the degrees of freedom that are removed when each is applied between two parts. You may wish to create a sketch to help explain your description.
The assembly constraints that I used to constrain the parts of the puzzle to the assembly were the constraint that makes 2 faces touch and the constraint that makes 2 faces face in the same direction.
3. Based on your experiences during the completion of the Puzzle Design Challenge, what is meant when someone says, “I used a design process to solve the problem at hand”? Explain your answer using the work that you completed for this project.
Based on my experiences during the completion of the Puzzle Design Challenge, when someone says, “I used a design process to solve the problem at hand” it means that they brainstormed possible solutions (2 puzzle cube solutions), had them reviewed by peers, sketched their solution (2 solutions and multi-views), had it constructed (prototype), and then experimented with it.
1. Why is it important to model an idea before making a final prototype?
It important to model an idea before making a final prototype because then you can find all the problems in the model instead of your final prototype; you can see what works and what doesn’t.
2. Which assembly constraint(s) did you use to constrain the parts of the puzzle to the assembly such that it did not move? Describe each of the constraint types used and explain the degrees of freedom that are removed when each is applied between two parts. You may wish to create a sketch to help explain your description.
The assembly constraints that I used to constrain the parts of the puzzle to the assembly were the constraint that makes 2 faces touch and the constraint that makes 2 faces face in the same direction.
3. Based on your experiences during the completion of the Puzzle Design Challenge, what is meant when someone says, “I used a design process to solve the problem at hand”? Explain your answer using the work that you completed for this project.
Based on my experiences during the completion of the Puzzle Design Challenge, when someone says, “I used a design process to solve the problem at hand” it means that they brainstormed possible solutions (2 puzzle cube solutions), had them reviewed by peers, sketched their solution (2 solutions and multi-views), had it constructed (prototype), and then experimented with it.